Isometric Park
A downloadable game for Windows, macOS, and Linux
As the director of a small state park, your job is to balance conservation, leisure, and fiscal sustainability. Gameplay is still being added.
This is inspired by Maxis' Sim series of games, particularly SimSafari, and Chris Sawyer's Tycoon games. Premise-wise, it more closely resembles SimPark, but I never played it except for a demo. (Alternatively, watch 1990's Sim Games. SO GOOD!)
I rewrote the core of this game for Procjam 2020, but the majority of the game has been added since.
Controls
Use the arrow keys or move the mouse to the edges to scroll around on the map. The plus and minus keys zoom in and out. 0 toggles pause. F opens the Forest Policy. B opens the budget. N opens News. Escape opens the in-game menu.
Accessibility
To change the font or font size:
- Open the in-game menu (with Escape)
- Click Options.
- Change Font and Size as necessary.
You can also change the scaling, but this should be a last resort if other options aren't sufficient.
Currently, there are no options for adjusting the difficulty beyond the settings that appear on the initial selection.
Overlap with past work
This game is a total rewrite of the original version in C#. I honestly like the original language and library more (Clojure and Quil), but Quil was starting to struggle with the amount of drawing, and I was hitting the limit of my optimization abilities and available information online. (Another drawback: I also am giving up the browser version, unless people get FNA in the browser working.)
Acknowledgements
Art: Isometric 64x64 Outside Tileset by Yar, Peaceful by Silivar, and various images from the Library of Congress and USDA Forest Service
Libraries: FNA, SpriteFontPlus, Tracery.Net, ImGui.NET, and Encompass-cs
Fonts: Droid Sans, Iosevka by Belleve Invis, Typicons by Stephen Hutchings, OCRA designed by American Type Founders and converted by Matthew Skala
Sounds: Bell, hammering, and jackhammer sounds by InspectorJ; Switch clicking by qubodup
Sources for the procedural generation are documented in Sources.md.
Watching ThinMatrix's video devlogs for Equilinox and his subsequent games inspired me to press on. :) Despite some similarities, the design of this game wasn't really inspired by Equilinox. (I've also enjoyed Thoughtquake's video devlogs and Cliff Harris' Democracy 4 video devlogs).
The original versions used art from the Low Poly Forest Pack by Devil's Work.Shop. (I had converted the models into isometric 2D images, using this process.)
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | actuallyalys <3 |
Genre | Simulation |
Made with | FNA |
Tags | Isometric, Management, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Update 0.48.25: I'm Back!Jan 11, 2023
- Update 0.36.31: Events!Jan 01, 2022
- Update 0.32.01: Menus! Options!Aug 03, 2021
- Update 0.30.4: News and Contracts!Jun 06, 2021
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