A downloadable game for Windows, macOS, and Linux

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As the director of a small state park, your job is to balance conservation, leisure, and fiscal sustainability. Gameplay is still being added.

This is inspired by Maxis' Sim series of games, particularly SimSafari, and Chris Sawyer's Tycoon games. Premise-wise, it more closely resembles SimPark, but I never played it except for a demo. (Alternatively, watch 1990's Sim Games. SO GOOD!)

I rewrote the core of this game for Procjam 2020, but the majority of the game has been added since.


Use the arrow keys or move the mouse to the edges to scroll around on the map. The plus and minus keys zoom in and out. 0 toggles pause. F opens the Forest Policy. B opens the budget. N opens News. Escape opens the in-game menu.


To change the font or font size:

  1. Open the in-game menu (with Escape)
  2. Click Options.
  3. Change Font and Size as necessary.

You can also change the scaling, but this should be a last resort if other options aren't sufficient.

Currently, there are no options for adjusting the difficulty beyond the settings that appear on the initial selection.

Overlap with past work

This game is a total rewrite of the original version in C#. I honestly like the original language and library more (Clojure and Quil), but Quil was starting to struggle with the amount of drawing, and I was hitting the limit of my optimization abilities and available information online. (Another drawback: I also am giving up the browser version, unless people get FNA in the browser working.)


Art: Isometric 64x64 Outside Tileset by Yar, Peaceful by Silivar, and various images from the Library of Congress and USDA Forest Service

Libraries: FNA, SpriteFontPlus, Tracery.Net, ImGui.NET, and Encompass-cs

Fonts: Droid Sans, Iosevka by Belleve Invis, Typicons by Stephen Hutchings, OCRA designed by American Type Founders and converted by Matthew Skala

Sounds: Bell, hammering, and jackhammer sounds by InspectorJ; Switch clicking by qubodup

Sources for the procedural generation are documented in Sources.md.

Watching ThinMatrix's video devlogs for Equilinox and his subsequent games inspired me to press on. :) Despite some similarities, the design of this game wasn't really inspired by Equilinox. (I've also enjoyed Thoughtquake's video devlogs and Cliff Harris' Democracy 4 video devlogs).

The original versions used art from the Low Poly Forest Pack by Devil's Work.Shop. (I had converted the models into isometric 2D images, using this process.)

StatusIn development
PlatformsWindows, macOS, Linux
Rated 3.0 out of 5 stars
(1 total ratings)
Authoractuallyalys <3
Made withFNA
TagsIsometric, Management, Singleplayer
Average sessionA few minutes
InputsKeyboard, Mouse


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Click download now to get access to the following files:

isometric-park-0.48.25.zip 23 MB
isometric-park-source-0.48.25.zip 156 MB
isometric-park-0.36.31.dmg 23 MB

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