Update 0.48.25: I'm Back!
I have (finally!) released an update to Isometric Park! (And then it took me over two weeks to write the release notes, lol.)
- Sound effects! Rather than acting in a silent void, there's tangible feedback when you click things.
- Various tree types! I'm not satisfied with the current art, but I think the variety is nice.
- Water! Like the tree types, this is currently a work-in-progress and just for variety, but more mechanics are coming soon.
- Forest Preserves! Dedicate areas that are not to be used for visitors or logging activity.
The new buttons
- Watch towers! Not much functionality here, but will integrate with future features.
- Graphs! Is it a simulation without a graph? Probably, but I like graphs.
I realized this update ended up being more oriented around scaffolding new parts than adding gameplay mechanics. That's unfortunate (and since I didn't realize it over the course of year, kind of of depressing to realize now), but that's the reality of making a game I guess.
As an experiment, I made the default map bigger, which unfortunately might make performance suffer a little bit on less capable machines. I'm looking into performance improvements. I've already started on some improvements, including upgrading FNA, mostly so that I have any recent bugfixes. It was very easy, so I'll probably upgrade more frequently.
I want to get back into the swing of updates, so hopefully there will be a small update relatively soon (as in, closer to a month away than a year away).
Files
Get Isometric Park
Isometric Park
balance conservation, leisure, and money at a public park
Status | In development |
Author | actuallyalys <3 |
Genre | Simulation |
Tags | Isometric, Management, Singleplayer |
Languages | English |
More posts
- Update 0.36.31: Events!Jan 01, 2022
- Update 0.32.01: Menus! Options!Aug 03, 2021
- Update 0.30.4: News and Contracts!Jun 06, 2021
- What I've been doing between updatesApr 12, 2021
- Update: Actual Gameplay!Feb 21, 2021
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