Violet Sky
You find yourself in a huge plain beneath a violet sky. How strange.
Entry for Procjam 2023 and 7dpfs 2023.
Some textures were procedurally generated in the GNU Image Manipulation Program. This game also procedurally generates structures on the fly at the beginning (hence the delay).
The web version has some graphical glitches and suffers from slower performance, so play the desktop version if you can.
Controls
Use WASD or arrow keys to move around. Use the mouse to look around.
Left-clicking takes a picture, and right-clicking moves your reticle or cursor
"m" mutes the music and "-" and "=" changes the volume.
Acknowledgements
- Art: Sphere model comes from G3D. Other models and textures are either created by me or procedurally generated.
- Music: Alone and Lost tracks from Soundscape and Ambient Music: LOST by MakotoHiramatsu
- Soundeffects: Footsteps by SuperSouper and Polaroid Camera Shutter by Steven Myat_
- Fonts: “Sue Ellen Francisco” by Kimberly Geswein
- Libraries: LÖVE by the Love Development Team, Fennel by Calvin Rose and contributors, love-imgui by slages, and bitop-lua by David Manura and AlberTajuelo (only used in web version)
- Project template: min-love2d-fennel by Alexander Griffith
I reference a number of sources explaining how the marching cubes algorithm works:
- “Polygonising a scalar field” by Paul Bourke
- Matthew Fisher’s page on Marching Cubes
And how shaders work:
Status | In development |
Platforms | HTML5, Windows, macOS, Linux |
Author | actuallyalys <3 |
Made with | LÖVE |
Tags | Atmospheric, Procedural Generation, Surreal |
Code license | MIT License |
Average session | A few minutes |
Download
Click download now to get access to the following files:
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